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The information below should help you to manage your bases' energy needs and hopefully get those weapons firing on those pesky colony intruders.


Energy Generating ModulesEdit

Module Base Energy Generated Energy Generated Each Level Energy Generated At Max Level

Core

1,000 0 1,000

Solar Array

1,500 500 6,000
Fusion 5,000 1,000 14,000


Energy Storage ModulesEdit

Module Base Energy Storage Energy Storage Each Level Energy Storage At Max Level
Core 1,000 0 1,000
Capacitor 2,000 1,000 11,000


Energy Using ModulesEdit

Module Base Energy Use Energy Use Each Level Energy Use At Max Level
Core 0 0 0
Solar Array 0 0 0
Fusion 0 0 0
Capacitor 200 200 2,000
Harvester Bay 500 500 5,000
Warehouse 300 300 3,000
Laser 1,500 500 6,000
Torpedo 2,500 1,000 11,500
Pulsar 300 100 1,200
Shield 500 500 5,000
Repair Bay 0 0 0
Comm Center 0 0 0
Patrol Bay 500 500 5,000
Vault 500 500 5,000
Research Lab 0 0 0
Scanner Factory 500 500 5,000
Weapon Factory 0 0 0
Shield Factory 0 0 0
Reactor Factory 0 0 0
Hull Factory 0 0 0

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