The information below should help you to manage your bases' energy needs and hopefully get those weapons firing on those pesky colony intruders.
Energy Generating Modules[]
Module | Base Energy Generated | Energy Generated Each Level | Energy Generated At Max Level |
Core |
1,000 | 0 | 1,000 |
Solar Array |
1,500 | 500 | 6,000 |
Fusion | 5,000 | 1,000 | 14,000 |
Energy Storage Modules[]
Module | Base Energy Storage | Energy Storage Each Level | Energy Storage At Max Level |
Core | 1,000 | 0 | 1,000 |
Capacitor | 2,000 | 1,000 | 11,000 |
Energy Using Modules[]
Module | Base Energy Use | Energy Use Each Level | Energy Use At Max Level |
Core | 0 | 0 | 0 |
Solar Array | 0 | 0 | 0 |
Fusion | 0 | 0 | 0 |
Capacitor | 200 | 200 | 2,000 |
Harvester Bay | 500 | 500 | 5,000 |
Warehouse | 300 | 300 | 3,000 |
Laser | 1,500 | 500 | 6,000 |
Torpedo | 2,500 | 1,000 | 11,500 |
Pulsar | 300 | 100 | 1,200 |
Shield | 500 | 500 | 5,000 |
Repair Bay | 0 | 0 | 0 |
Comm Center | 0 | 0 | 0 |
Patrol Bay | 500 | 500 | 5,000 |
Vault | 500 | 500 | 5,000 |
Research Lab | 0 | 0 | 0 |
Scanner Factory | 500 | 500 | 5,000 |
Weapon Factory | 0 | 0 | 0 |
Shield Factory | 0 | 0 | 0 |
Reactor Factory | 0 | 0 | 0 |
Hull Factory | 0 | 0 | 0 |